Okay, so, I kinda fell behind in keeping this diary up to date on a daily basis but a few things came up, I ended up back in Wales for a few days, unable to work on the game. I did however get it finished once I got back so this post is going to go through all the bits I should have been writing about while I was making it.

When I last lost track of keeping this diary up to date, I had just finished putting in the 3D assets for the office for Jim to work in. My next step would be to create an interface and some problems for the player to work through.

Making the interface was fairly simple. I made a new GUI skin in unity with some images that I had created in inkscape. The next part was the most time consuming. The game revolves around decision making. Jim needs to make a call on the decisions places in front of him. These decisions can have consequences reflected in either morale levels or funds. If either of these levels hits zero then it’s game over!

The decisions were the most time consuming part of the development. I sat myself down with my netbook and typed them all out into .txt files. The game then reads from these – a much easier way of doing it than writing the scenarios directly into the scripts. Weightings of these then needed to be decided. I wanted to make the game quite hard but not unbeatable. Generally it will take the player a few tries to get through the game.

The game was fairly simple to plan out, just not terribly quick to make (for a game jam game). Due to this simplicity, I did not really have any bugs of note to deal with. Usually with my projects I have at least 1 crazy bug (just wait until the write up for “Jim’s Night At Work”, crazy images will be included).

There are some parts of the game that I wish to tweak before porting it to a standalone application on various platforms. Overall I’m glad I finished the game and found papers jam to be very fun. Sadly it appears that I was the only one to submit a game in the end for this jam, however what I can take from that is the improvement in my self discipline. Three months ago I would have not likely finished this game so I am very proud of myself and where I am now with my game development.